At one point SHODAN was going to drain your XP from you. We talked about a bunch of crazy things that never went in. I remember the designers saying they wanted you to hate SHODAN not just because you were told to, but because you experienced her messing with you directly. "We wanted a sense that she was all around, literally the ghost in the machine, running the whole station. "We wanted SHODAN to feel like this presence," Fermier added. When you break into the TriOptimum Corporation systems, you have been arrested and taken to Citadel Station. The game was released for PC (DOS), Macintosh and PC-98. "We would have all these triggers in the world, and we would be seeing through the triggers what the player was doing, and we'd be commenting on it. System Shock (other titles: Alien Commander) is a FPS game (with RPG elements) released in 1994 by Origin Systems. Although the personalities with how SHODAN is in the first and second installments show a clear distinction between each other, with the first being more vicious and the other being calmer and more collective. "In a sense, SHODAN would represent us," designer Austin Grossman said. System Shock 2 SHODAN isnt System Shock 1 SHODAN. Essentially, SHODAN was Looking Glass Studios trying to catch speedrunners in the middle of glitches. On a more meta level, SHODAN was designed to represent the developers, a sentient AI that viewed the player as an enemy, someone who would spend their time in the game trying to break boundaries or sneak past objectives.
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